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Question by chassets · Feb 22, 2016 at 09:52 PM · unity 5windowsstartupmonitors

Is there a way to force unity5 to open up on the operating systems main monitor?

For my app I must make sure the build opens up on Windows 8s / 10s primary monitor always, like it did in older versions of unity (when using 2 or more screens).

Unity lets players choose which monitor to use (which is great, but just not in my case), but by default it seems to just use the left one - even if the right one is the primary.

Sadly, I have found no way to make sure it starts only on the primary screen.

I'm really grateful for any hints, thanks a lot! Kind regards, Chris

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Answer by tanoshimi · Feb 22, 2016 at 11:14 PM

Are you explicitly setting the targetDisplay=0 property of the camera?

http://docs.unity3d.com/ScriptReference/Camera-targetDisplay.html

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avatar image chassets · Feb 23, 2016 at 06:04 AM 0
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Thanks, I tried using targetDisplay and the Display class. The problem is, that the 0 $$anonymous$$onitor is not the operating systems primary monitor - it is simply the left monitor in my case, while the primary monitor is the one on the right. Thats the same with "Select monitor" in the resolution dialog: 0=left, 1=right. But there's no way to deter$$anonymous$$e which monitor is the operating systems primary monitor.

I need a way to always open the app on the operating systems' primary screen - the way games on s$$anonymous$$m open, for example.

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