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What is the best method for collaboration in very small teams (2-3 people)?
Hi everyone,
just started using Unity and I really like it so far.
I have worked with a friend of mine and we shared our project via Dropbox. When we both opened the same project (although not working on the same scene at once) Unity behaved really weirdly and there were lots of weird errors.
I assumed that this happened because Dropbox synced the Temp and Meta files and that screwed up the project?
My question:
f Dropbox is not a viable means of collaboration in Unity, is the only other way to use a) Git / SVN or b) the Unity Asset Server (which costs $500)?
Is there any way to make Dropbox Sync work? Or is there another way that doesn't involve a versioning system like Git?
It would be really awesome to work in a small team using nothing but Dropbox.
Thanks in advance, looking forward to your replies! :)
Is there a reason why you're against using a versioning system?
I honestly think if you're anywhere close to being serious about development of anything really, you should learn versioning. And yes - that includes artists, writers etc. You can even put it in your resume when you become efficient in it :)
I agree with Paprik. I use Git with my $$anonymous$$m and its a breeze to use / sync. It's wise to get used to a version control workflow anyways, imo.
Thanks for the comments! No, there is no particular reason why I'm against version control, I'm not even against it - it's just that I have never used it and thought it might be a bit overkill for small collaborations. Guess I thought wrong - maybe it's time to bite the bullet :P
Answer by JohnnySunshine · Aug 07, 2014 at 01:00 PM
In the unity project folder, you'll need to sync the Assets and ProjectSettings folders only. The Dropbox 'Selective Sync' feature enables you to add/ignore specific folders, so that might work for you. Also you should sync the meta files :)
Thanks for the answer, I'll try that out - this might just do the trick!
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