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Question by Annihilator · May 08, 2012 at 08:07 PM · renderingopengl

OpenGL ES 1/2 Jagged edges issue

Hey guys

Really hope someone can help me with the issue I'm having..

The model I curently have has polygons in certain places laying underneith other polygons, and OpenGL ES doesn't know how to handle these when rendering at certain distance from the model.

Seams like it's confused on which polygon to render infront...

Does anyone have a solution to this without having to edit the model?

Please help! Thanks in advance

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avatar image Richard 3 · Sep 13, 2012 at 12:47 PM 0
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I have exactly the same problem. On my galaxy S my game renders perfectly, On the Galaxy tab 10 inch jaggered edges.

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Answer by K-A277 · Nov 06, 2012 at 07:15 AM

If that happens on some android devices, use bigger near clipping plane value.

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avatar image Ross_S · Jan 23, 2014 at 11:40 AM 0
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awesome - fixed my problem with the ducks intersecting with the water plane looking crap and jagged perfectly :)

avatar image NickWalker12 · Mar 27, 2014 at 07:45 PM 0
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Fixed $$anonymous$$e as well. Cheers.

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