Unintended behavior with setting the position of an animated character in a timeline.
Whenever I set the position of an animated character with an avatar in a timeline, the parent of the root bone's position is set to the same position of the game object that contains it (See images for a better understanding of the situation). Even when I try to set the position of the parent object it gets reset back to the position immediately. Is there some way to circumvent this?
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