When importing a model from Blender and trying to rig it, the back moves way out of place.
I made an MMD model (file type .pmd) and changed it to a .fbx file using Blender. When I imported the file into Unity, the pupils were nonexistent. I feel like that is to be expected since the anthropomorphic head shape is "odd". When I tried to rig it, however, the back stuck way out from the body. I'm thinking maybe this happens because of the weirdly elevated feet. Is there a way to fix the model for this, or do I have to rig the original .pmd model in the model maker?
Original Model:
When I tried to rig it:
Answer by ashene · Jan 28, 2018 at 01:38 AM
You can adjust the bones in the scene, even if it says you're out of T Pose, it will still work that way in vrchat.
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