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Question by razeltif · Feb 02, 2018 at 06:42 PM · rotationvector3quaternion

Rotation, Vector3 and transform.forward

Hi, Here is my problem :

I want to create a Vector3 which is a rotation of transform.forward on transform.up axis.

I tried this :

 Vector3 forward = transform.position + transform.forward * vectorLength;
 Vector3 newVec = Quaternion.AngleAxis(90, transform.up) * forward;
 Gizmos.DrawLine(transform.position, newVec);

but the result is weird (white : forward, red : newVec) alt text

Any idea to fix this ?

Thanks !

rotation.png (6.7 kB)
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avatar image razeltif · Feb 04, 2018 at 12:01 AM 0
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it works only when the cube position is (0, any value, 0). Don't know why :( On the exemple, the cube position is (-3, 6, -6)

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Answer by ElijahShadbolt · Feb 04, 2018 at 02:42 AM

 Vector3 forward = transform.forward * vectorLength;
 Vector3 newVec = Quaternion.AngleAxis(90, transform.up) * forward;
 Gizmos.DrawLine(transform.position, transform.position + newVec);
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avatar image razeltif · Feb 04, 2018 at 11:51 AM 1
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it works ! thanks you Cresspresso and $$anonymous$$acDx for your help :)

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Answer by MacDx · Feb 02, 2018 at 07:14 PM

I think you should not add position when making that forward vector.

Try it like this:

 Vector3 forward = transform.forward * vectorLength;
 Vector3 newVec = Quaternion.AngleAxis(90, transform.up) * forward;
 Gizmos.DrawLine(transform.position,newVec);
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avatar image razeltif · Feb 03, 2018 at 11:50 PM 0
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I tried, but the result is no good. I figured out when doing this, forward get the local transform.forward vector (something like (0,0,1) in this case), and use it as a world coordonate. As result, all gizmos.DrawLine point more or less to (0,0,vectorLenghth), without the wanted angle :/

avatar image ElijahShadbolt · Feb 04, 2018 at 02:40 AM 1
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The last line should be

 Gizmos.DrawLine(transform.position, transform.position + newVec);

because your newly created 'vector' newVec must be translated back into a 'point'. Gizmos.DrawLine requires two world-space points, not a point and a vector like Debug.DrawRay.

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