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Question by tannerlm16 · Feb 02, 2018 at 02:06 PM · rotationgameobjectlighting3d modelslights

How do I properly add a light to a 3d model character?

So, what I'm trying to do is add a spotlight to a helmet on the model. I've added one to the model's head hierarchy in two different ways, but every time I do, it changes the point where the head rotates from; instead of from the neck, it rotates from the light. The light does move with the head, but it changes that rotation point, which I feel is a big issue.


There aren't any specific bones in the area I want to place the light, and all the meshes are connected as one; the body. When I try attaching it to that, it doesn't work properly.


I'd appreciate some help on this, but I very severely don't want to have to touch any scripts whatsoever.

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Answer by tannerlm16 · Feb 02, 2018 at 03:00 PM

Never mind, I think I figured it out myself... Little buttons in the top left underneath the Component tab. I switched that to "[ Pivot | Global ]" I think it said something else at first, but I don't want to change it.


...I feel stupid, but I knew just it had to be a simple problem.

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