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Question by fawaris444 · Jan 10, 2018 at 12:01 PM · c#instantiateraycastingorientation

How do you prevent instantiation of objects inside each other with proper orientation?

Hello everyone, I am making an application that is supposed to spawn blocks on click and place them next to or above each other in a grid-like fashion - Like minecraft - on a floor made of a single cube that is instantiated multiple times depending on the wanted dimension, but i am facing multiple problems and I'm going to mention 3 of them.

  • First, when i spawn an object which is a cube prefab but the cubes that are being spawned can overlap or spawn inside each other or the floor.

  • Second, when i spawn the same prefab it is spawned in a different orientation than the floor.

  • Third, the spawning always happens at a certain distance from the camera.

For the 1st and 2nd problems i know that it is solved by using Ray Cast but I can't seem to figure out how to use it since i just started with unity.

I would appreciate a quick response! Thanks in advance.

Here is the code for instantiation:

  if (Input.GetMouseButtonUp(0))
         {
         
  Vector3 mousepos = Input.mousePosition;
         mousepos.z = 10;
 
         mousepos = Camera.main.ScreenToWorldPoint(mousepos);
         transform.position = new Vector3(Mathf.Round(mousepos.x), Mathf.Round(mousepos.y), Mathf.Round(mousepos.z));
 
         GameObject go = Instantiate(selectedBlocks, transform.position, Quaternion.identity) as GameObject;
         go.transform.SetParent(parent.transform);
 }


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