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Question by Leonneth · May 09, 2016 at 08:12 AM · materialmaterialstexturesenvironmentdetail

More efficient way to blood splats on scenario

Hey guys. So, to add that blood splat on the ground, i created a new texture and a new material. The thing is, i'll need to add a lot more and in diferent shapes to the walls, the doors, and everything else. I.E., to make it look like someone draged a body around the hallway, i'll need to make 3 different materials, only for that.

Is that really the only way to do that? Creating new textures and new materials everytime?

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avatar image rober-psious · May 12, 2016 at 08:20 AM 0
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Do you already know the best way to do it? I'm interesting in this question too :)

avatar image Leonneth rober-psious · May 12, 2016 at 12:31 PM 0
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So, what i am doing is:

Open the texture on the Asset Library, it will go to Photoshop directly. Then, i'll do the blood splat there and CTRL+SHIFT+S to save with a diferente name, like "floorBlood1", then i just drag the new texture to the tile i want. It will create a new material automatically, and i just need to set the normal map for it and thats it.

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