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Question by SmokeDealer · Feb 02, 2018 at 03:03 AM · inputvruser interfacemotion-trackingmultiplatform

Creating a Pointer to control UI elements (with and without VR)

Hey everybody,

so I am making a "game" with a bunch of World Space UI canvases. The thing I am trying to solve now is that I want to have a poitner (like a laser pointer) that you can attach to a gameobject. This pointer should allow me to interact with said World Space canvases (with respecting mouse overs, just like normal mouse cursor would do).
I want this to be attachable to Head (main camera) or hands (Virtual reality controllers) because the app will be both VR and non VR compatible.


More examples (If I didn't make myself clear):

Virtual Reality (with motion controllers): I'm standing in a room, where one wall is UI (Start game, Settings, etc...). I have motion controllers and I want to be able to interact with the UI.

Virtual Reality (no motion controllers): I can interact with with UI with my head (Gaze based). Clicking is not part of the problem I have, just the pointing.

Without Virtual Reality: First Person with crosshair, that I can point and click on UI elements.


Thank you for your answers and I am sorry for my English.

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