Everything that moves need an Rigid Body?
i'm developing an mobile game for hospitalized children and this question surged. Everything that moves in the game need to have an Rigid Body? Do I need to Apply the Rigid Body only for the Playable characters or everything that make some kind of position change (Even if the position change is minimal)?
Answer by toddisarockstar · Jan 14, 2016 at 10:06 PM
NO, my latest project actually uses no rigidbodys whatsoever. you can manually change positions and rotations of objects. the rigid body component is a unity tool to detect advanced stuff you wouldnt want to code yourself like bounce, deflection, velocity and gravity. also if you need to detect collisions and or use colliders you surely want to attach rigidbodys for game efficiency purposes, even if you freeze the x,y,z and gravity to move stuff yourself!
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