[3d]Rigidbodies are not working as expected with animations, They are not stopping on colliding, Am I doing anything wrong?
Hi Sir, My Player while making an animation its Limbs are going inside the box collider while animating. I am using Rigidbodies and capsule Colliders for my character in all its bone structure. Rigidbodies have have isgravity and iskinematic switched On. I am also using Animation Curves. Can you please suggest what mistake I am doing. Thanks in advance.
Animating ragdolls is not a simple thing in Unity and there is no built-in solution as animations simply override physics. Here are a couple of forum/unity answers links to get you started: https://forum.unity.com/threads/smoothly-going-from-ragdoll-to-animator-animation.429864/ https://answers.unity.com/questions/687401/animating-ragdolls.html https://answers.unity.com/questions/1164842/from-animation-to-ragdoll-and-back.html
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