Xbox One controller only registering one button at a time please help :'(,Xbox One controller only registering one button at a time
I followed this tutorial on youtube on how to connect your controller to unity via coding: https://www.youtube.com/watch?v=s5x-TqLqGWA now everything works fine, however it only reads one button at a time, meaning that i can either rotate or move but not at the same time. For anyone wondering this is the code i attached to the player object: using System.Collections; using System.Collections.Generic; using UnityEngine;
public class Controller : MonoBehaviour {
public float speed = 18;
public float turnSpeed = 60;
private Rigidbody rig;
private Vector3 spawnPoint;
// Use this for initialization
void Start () {
rig = GetComponent<Rigidbody>();
spawnPoint = transform.position;
}
// Update is called once per frame
void Update()
{
float hAxis = Input.GetAxis("Horizontal");
float vAxis = Input.GetAxis("Vertical");
float rStickX = Input.GetAxis("Mouse X");
Vector3 movement = transform.TransformDirection(new Vector3(hAxis, 0, vAxis) * speed * Time.deltaTime);
rig.MovePosition(transform.position + movement);
Quaternion rotation = Quaternion.Euler(new Vector3(0, rStickX, 0) * turnSpeed * Time.deltaTime);
transform.Rotate(new Vector3(0, rStickX, 0), turnSpeed * Time.deltaTime);
if (transform.position.y < -10f)
{
transform.position = spawnPoint;
}
}
}
if anyone knows what could cause this problem all help is appreciated :D p.s. i'm kinda new to coding and unity so expect me to know almost nothing about this :$,I followed this tutorial on youtube on how to connect your controller to unity via coding: https://www.youtube.com/watch?v=s5x-TqLqGWA
now everything works fine, however it only reads one button at a time, meaning that i can either rotate or move but not both at the same time. For anyone wondering this is the code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Controller : MonoBehaviour {
public float speed = 18;
public float turnSpeed = 60;
private Rigidbody rig;
private Vector3 spawnPoint;
// Use this for initialization
void Start () {
rig = GetComponent<Rigidbody>();
spawnPoint = transform.position;
}
// Update is called once per frame
void Update()
{
float hAxis = Input.GetAxis("Horizontal");
float vAxis = Input.GetAxis("Vertical");
float rStickX = Input.GetAxis("Mouse X");
Vector3 movement = transform.TransformDirection(new Vector3(hAxis, 0, vAxis) * speed * Time.deltaTime);
rig.MovePosition(transform.position + movement);
Quaternion rotation = Quaternion.Euler(new Vector3(0, rStickX, 0) * turnSpeed * Time.deltaTime);
transform.Rotate(new Vector3(0, rStickX, 0), turnSpeed * Time.deltaTime);
if (transform.position.y < -10f)
{
transform.position = spawnPoint;
}
}
}
if anyone knows what could cause this problem all help is appreciated :D
p.s. i'm kinda new to coding and unity so expect me to know almost nothing about this :$
Answer by unity_Swz51V0CLW9uqA · Feb 01, 2018 at 09:06 PM
wait what it posted it twice lol sorry everyone
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