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Mesh Normals messed up on Build but fine in Editor
In a built version of my game, a few instantiated meshes normals get messed up. This only happens in build mode and only when the meshes get instantiated. I tried changing the quality settings, got rid of all modifiers in Blender. This tower mesh looks fine and works perfectly in the editor but when you build it the normals seem to totally mess up...
I've tried everything in the mesh import settings but cannot find out a reason. The same issue happens for simpler meshes as well. Its just strange because the meshes are fine if you drag the prefab into the scene and build. The only issue seems to be with instantiated meshes.
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