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Question by ArseneySorokin · Sep 01, 2020 at 06:50 PM · networkingphotonpun

PUN 2 - Attempting to rejoin room and getting "User does not exist in this game".

I have a room set up as -

 RoomOptions roomOptions = new RoomOptions();
                 roomOptions.IsVisible = false;
                 roomOptions.MaxPlayers = 5;
                 roomOptions.PlayerTtl = 3600;
                 roomOptions.PublishUserId = true;
                 PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, TypedLobby.Default);

I have two players in the room and then I close one of them by stopping the play mode in Unity). Upon loading the game again I do -

 string userId = PlayerPrefs.GetString("userId");
             if (userId != "")
             {
                 PhotonNetwork.AuthValues = new AuthenticationValues(PlayerPrefs.GetString("userId"));
             }
             PhotonNetwork.ConnectUsingSettings();

This seems to work as I get the same UserId as before. However, when I user "RejoinRoom" It fails with the message "User does not exist in this game".

The room name is correct.

Please assist.

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Answer by DaveA · May 13, 2021 at 12:19 AM

PlayerTTl is, I believe, in ms, so that's just 3.6 seconds to reconnect before he's removed from the server. Also, if the room goes empty, your RoomTtl is 0 so it is removed immediately. You might want to increase those timings.

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