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Question by BeckamWhite · Sep 17, 2019 at 04:02 PM · networkingphotonpun

[PUN2] Unable To Connect to Master Server

Hi,

Posted this on Photon forums but I am not getting any help so I'll try my luck here.

For the past 2 months I have been working on a FPS Multiplayer game with PUN 2.

It was working fine until about 30 mins ago when all of the sudden, I hit play and I would not connect to
the master server. I have spent this half hour debugging with pun logging on full and I have come to no
resolve.

If anybody could help me it would be greatly appreciated!

P.S. if you need anything, just ask.

Unity Version: 2019.1.8f1
PUN Version: Pun 2.14

PUN Server Settings:
https://imgur.com/a/98eHrpV

My Script:
https://imgur.com/a/TdEiXUo

My Script:

 public void Awake()
 {
 //PhotonNetwork.AutomaticallySyncScene = true;
 
 }
 
 public void Login()//, string email, int rank)
 {
 //var _tempData = Instantiate(tempData, Vector3.zero, Quaternion.identity);
 //_tempData.GetComponent().username = usernameInput.text;
 //loginButton.gameObject.SetActive(false);
 Connect();
 }
 
 public void Connect()
 {
 PhotonNetwork.GameVersion = "0.0.0";
 PhotonNetwork.ConnectUsingSettings();
 Debug.Log("Attemping to connect!");
 }
 
 public override void OnConnectedToMaster()
 {
 Debug.Log("Connected to Master Server");
 //main.SetActive(false);
 //PhotonNetwork.JoinLobby();
 //rooms.SetActive(true);
 base.OnConnectedToMaster();
 }
 


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avatar image Captain_Pineapple · Sep 17, 2019 at 08:58 PM 0
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Have you tried this from another network and/or computer?

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