Question by 
               Mr_Albert · Oct 15, 2019 at 03:34 AM · 
                optimizationocclusion cullingocclusioncullingocclusion-culling  
              
 
              occlusion culling passes every object
Hello everyone.
Does anyone have any idea why the occluder passes every object, even an enormous one, even up close?
He seems to respect only the cam.


               Comment
              
 
               
              Answer by Mr_Albert · Oct 15, 2019 at 09:21 AM
RESOLVED:
The problem is in the shader and material used. Baked lit / png / transparent is pierced even if the alpha is at 1.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                