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bymp map shaders
Hello! Ive been trying to figure this out myself, but cant. I have model called Hull, and 3 textures. Lightmap, Paint and Details.
Lightmap is first layer, on second layer goes bumpmap paint (Lightmap used to bumpmap it) and on third layer goes Details, to keep some parts unpainted. So can anyone help me to make it work like described?
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