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Question by PizzaShy · Oct 22, 2015 at 09:52 PM · script.weapon

How do you write a script for swinging a sword or just any weapon?

alt text

This is the script I wrote for attempting to make the sword swing. I have an animation and everything. The animation is called "SwingSword".

script.png (127.0 kB)
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avatar image meat5000 ♦ · Oct 23, 2015 at 01:35 AM 0
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Drop it in the players hand in the hierarchy. Can be crude but it works (until you accidently destroy the terrain or something).

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Answer by NextVertex · Apr 12, 2017 at 07:40 PM

There are many possibilities to do this, for example :

  • place all your weapon Prefabs in the player's hierarchy (usualy in player's hand hierarchy) and unactive them with :

    public GameObject myWeaponPrefab; void Start(){ myWeaponPrefab.setActive(false); }

You need to just let one weapon active with:

 myWeaponPrefab.setActive(true);

You can active a weapon prefab gameobject when the player collide with it (for example on the ground), and set the weapon which was active to unactive state.

But i suggest you , if you know a bit of scripting, to use a list/array, and to instantiate each weapon prefab from it. You could then active/unactive weapon with the index they have in the list. For example, if you put the knife at the first position in the list (in the inspector), the index of this knife will be 0, so you will be able to unactive it with this code :

 //public GameObject[] myWeaponList;
 //you should already wrote it at the top of your script 
 
 void UnactiveAWeapon(){
 //if your weapon is the knife,
 myWeaponList[0].setActive(false);
 }

Hope it will help you

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