Question by
Lukey_BlueNose · Jan 19, 2017 at 07:43 AM ·
unity 5lightingshadowsoculus
Oculus: night scene. blury purple shadows are moving with headset...?
I have created a night scene, and in the 'game' and 'scene' windows it looks fine, but in the headset there are odd purple blurs on the edges of things when the headset is moved.
Does any body know why this is?
Edit After talking to a friend, the suggested that it is 'chromatic Aberration', and looks like "color bleeding"
...also [looking through oculus] the skybox's quality has dropped significantly and the blurry purple shadows are all over it...? :S
I've looked all over the forums but cant find the correct wording to use to get any helpful info...
Any help would be very appreciated :) thank you
Comment