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Question by drimmer7 · Jan 31, 2018 at 08:54 AM · triggertargettransform.lookat

Transform.LookAt when enter trigger

I have a Model with Joints '.joint_Head' a 'camera (head)' and a box collider as a trigger

I'm trying to do the following

When the 'Camera (head)' enters the box collider, I want to apply the transform.LookAt on the '.joint_Head' to look at 'Camera (head)'. This would make the character look at me when I get into the collider

However I have no idea how to set what the Collider is in my script since I'm attaching the script to the joint.

This is what I have so far, I would set the target to the 'Camera (head)' but I have no method of defining what the collider is. So is there a way to define the collider used? or is there a way to define what the transform.LookAt is being applied to?

I can get it to work when there is no collider but that just makes the character always looking me regardless of where I am, it would be super easy to do custom box triggers on each of my models

public class Look_At_Cam : MonoBehaviour { bool yourVar;

 public Transform target;

 void OnTriggerStay(Collider target)
 {
     yourVar = true;
 }
 private void Update()
 {
     if (yourVar)
     {
         transform.LookAt(target);
     }
 }

}

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