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Question by
misaghDroid · Nov 18, 2013 at 08:31 PM ·
cameraspriteorthographicaspect-ratio
What is the meaning of 1:1 in unity?
I've read in a few sites like this and weblogs that learn unity 2d, when they speak about orthographic camera, actually say about the 1:1 ratio. I can't catch what is the use of this concept? can anybody explain it to me?
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Answer by Dracorat · Nov 18, 2013 at 08:32 PM
For every 1 pixel in a graphical object you will be representing on-screen, 1 pixel is taken in the camera view. IE: Pixel-perfect camera.
Zoomed out, you may lose fine detail. Zoomed in you may end up with blurry textures.
Thanks Dracorat, can you give me some reference about concept like this because I'm newbie in unity and creating game.