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Question by verschurengiovanni · Aug 06, 2020 at 07:09 PM · scripting problemscript.scripting beginner

IEnumerator Loop on keypress

Hello!

I'm trying to create a loop when a user presses a key. But i'm kinda stuck. it only loops 1 time and not everytime untill the user let's go of the key.

I'm not sure what i'm doing wrong and I need some help with this.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class FlitsShade : MonoBehaviour
 {
     public Material material;
     public static bool lightBool;
 
     void Update()
     {
 
         if (Input.GetKeyDown(KeyCode.Space))
         {
             lightBool = true;
             StartCoroutine(Flits());
         }
 
         else
         {
             if (lightBool)
             {
 
                 StartCoroutine(Flits());
                 lightBool = true;
             }
             else
                 StopCoroutine("Flits");
             lightBool = false;
         }
 
 
         IEnumerator Flits()
         {
             while (lightBool)
             {
                 material.EnableKeyword("_EMISSION");
                 yield return new WaitForSeconds(0.02f);
                 material.DisableKeyword("_EMISSION");
                 yield return new WaitForSeconds(0.02f);
             }
         }
     }
 }
 

Thanks!

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Best Answer

Answer by cam74 · Aug 06, 2020 at 07:44 PM

Input.GetKeyDown() is only called one time. Use Input.GetKey() instead.

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avatar image verschurengiovanni · Aug 06, 2020 at 07:49 PM 0
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How simple can it be, lol. Thanks!

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