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Question by michael 4 · Feb 07, 2012 at 06:44 PM · shadermaterialhlsl

Is there a way to communicate between the gameobject and the shader?

Is there a way to set some sort of flag on your gameobject so that custom HLSL shader code and read it and change its properties accordingly?

for example,

a gameobject could tell the material/shader to change its color multiplier to red.

or more specifically to my needs, I just need it to pass an index number to a property in my custom shader code.

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Answer by Meltdown · Feb 07, 2012 at 06:47 PM

Use Material.SetColor and access your shader property through that.

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avatar image michael 4 · Feb 07, 2012 at 07:19 PM 0
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well I used color as an example to try to explain what I needed. But the flag I need to pass is actually a custom flag. I created I texture atlas that allows you to tile the subtextures in the atlas. (Custom HLSL code) but I would like to pass in an index on a per object basis that tells the shader which texture to use in the texture atlas. Which would be a number between 0 and 16.....Although I may be able to pull that information from the color propery if there was no other way.

avatar image Meltdown · Feb 07, 2012 at 07:23 PM 0
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Hmmm you might have better luck asking this question at http://forum.unity3d.com/forums/16-ShaderLab

avatar image michael 4 · Feb 07, 2012 at 07:29 PM 0
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Great, didnt know that forum existed

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