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               Question by 
               AncientArbiter · Feb 06, 2017 at 08:23 AM · 
                memory managementmemory usage  
              
 
              Good practice to save memory - Help
Hello world
Building a city for a virtual reality game. Because each building will pile up how much storage is required... is it easier to save space by duplicating buildings? or by calling them into the scene once loaded? Looks like I'll have about 500 buildings in the app all in all. Mostly duplicate buildings for an iPhone-Android app. Looking to save memory space before it becomes an issue.
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