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This question was closed Apr 29, 2020 at 02:20 PM by kianniek for the following reason:

The question is answered, right answer was accepted

This post has been wikified, any user with enough reputation can edit it.
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Question by kianniek · Jan 26, 2019 at 02:19 PM · 3dobjectmouse-drag

I try to move my 3D object in the game but it only on the X & Z axis, can someone help me with that

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class DragObject : MonoBehaviour

{

 private Vector3 mOffset;
 private float mZCoord;

 void OnMouseDown()

 {

     mZCoord = Camera.main.WorldToScreenPoint(

         gameObject.transform.position).z;
     mOffset = gameObject.transform.position - GetMouseAsWorldPoint();

 }



 private Vector3 GetMouseAsWorldPoint()

 {


     Vector3 mousePoint = Input.mousePosition;




     mousePoint.z = mZCoord;




     return Camera.main.ScreenToWorldPoint(mousePoint);

 }



 void OnMouseDrag()

 {

     transform.position = GetMouseAsWorldPoint() + mOffset;

 }

}

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Answer by tormentoarmagedoom · Jan 26, 2019 at 02:42 PM

Good day.

Add him a rigidboy component,

alt text

Freeze Position

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