it is possible to rename the mesh of the FBX file?
hi , so ... I have a scene with more than 900 objects with name Mesh obj.001 , obj.002 , obj.003 .... and I wanted to change the names to obj_001 , obj_002 , obj_003 ... . but if I rename in Blender these names when I import it does not find the Mesh objects , I tried to look in the file * .prefab as HEX but did not succeed , so I was wondering if the rename these mesh in Unity or trough of some other program , to then just import the new FBX already renamed and be recognized , because it would give a lot of work have to get all objects, materials , names, collision and prefab all over again.
Sorry for the English and thank you.
Answer by pietwelve2 · Sep 06, 2016 at 12:16 AM
Hi, I've got the same kind of problem. In my case I've got a light-mapped scene. I've got to rename an object inside an fbx import. I tried different way like : rename it first in unity, then in 3dsmax, and finally re-export the fbx. But I can't keep my lightmaps on that renamed object.
If someone had a solution i'd be so glad :-)
Thanks
Did you ever find a solution? @pietwelve2
I opened this thread in Unity Forum for this problem. https://forum.unity.com/threads/ideas-on-how-to-create-an-editor-script-that-renames-meshes-inside-fbx-files.845701/
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