- Home /
Question by
Chauhanism · Jun 18, 2019 at 06:25 AM ·
terrainmeshdeformationtessellationsnow
How to add materials to a tessellated plane?
I'm trying to create a plane that makes snowtracks made by 3D objects moving on it like a real thick layer of snow, you might have in titles like Tomb Raider and God of War 4. I'm doing this on a tessellated plane that pushes down at the point of contact between the plane and the object. I want to add a material with normal maps to make the snow plane look more realistic, but somehow I can't figure it out. Can you help me out?
Thanks! <3
Comment
Your answer
Follow this Question
Related Questions
Marching Cubes terrain deformation problem 2 Answers
Mesh deformation by terrain shape 0 Answers
2D vs 3D mesh deformation. 0 Answers
Mesh Deformaion? 0 Answers
Disable Culling for Terrain 0 Answers