Question by
NWHCoding · Aug 15, 2017 at 01:15 PM ·
iospluginnative pluginframework
Using .framework for iOS as Plugin.
Hello. I have built my plugin for Windows, Linux, Mac OSX and Android (dll, so, bundle, so) and the only thing I am having problems with is the iOS plugin (.framework). I have placed it in the appropriate folder inside Unity, iOS is ticked but when simulator starts I get 'missing image error' and errors in general related to no being able to load the library. Plugin is C++ only. Any ideas? I have spent a few hours searching over the internet but nothing.
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