Rigidbody.MovePosition velocity curve
I have a generic rigidbody GameObject which moves with MovePosition(). I've noticed it slows down reaching the target position, and for all I know that's just how it is.
However, I'm intending this to move not in slow-down fashion, but the other way around. The reason I've done what I've done is this GameObject needs to move from pointA to pointB both starting position doesn't matter much, but the destination needs to be a set position. Also, while it moves it still needs to utilize Rigidbody.Velocity.
Can somebody correct me if my approach is wrong? Solution to the downward-curve velocity reversing would be much appreciated.
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