Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MannoBult · May 28, 2016 at 01:17 PM · uijsonsliderreflectionbinding

Binding JSON contents to ui sliders

Context:
I have a json file that stores flat data (no nested values etc.). In a screen the data is loaded and you should be able to see and change that data using ui.Slider instances. When pressing "save" or something the data should be stored and another scene loads using the data from the (saved) json.

Essentially I want:

  • to set an object's variables/properties based on the value of keys in a loaded json file.

  • ui.Slider instances to display those values as well as change them

  • save the values for future reference (this or next run of the application).

I think:

  • I should use the ui.Slider's OnValueChanged to call a property/field setting function

  • I should bind the ui.Slider's value somehow to the object's fields/properties

However:

  1. A property cannot be set by JsonUtility.FromJsonOverwrite(). Nor is it serialized to json with JsonUtility.ToJson();

  2. A field cannot be set by the UI.Slider's OnValueChanged in the inspector;

  3. There is no standard way to bind to an object's properties/fields in the ui.Slider's inspector.

Questions:
1. and 2. feel like a catch 22. Is there a way around this? Am I missing something with Serializable?
3. feels like there could/should be. Do I need to write my own binding stuff or am I just missing something?

More general:
If I want to bind a ui element to a property or field, what's the best way to do it? Reflection? Something else? Reflection makes me feel like I'm running around in circles a lot (more or less the first time I look at C# reflection)...
Any tips?

Core of the code I currently have:

 using UnityEngine;
 using UnityEngine.SceneManagement;
 using System.Collections;
 using System;
 
 /// <summary>
 /// A model to use for JSON serialisation
 /// </summary>
 [System.Serializable]
 public class RotationModel : AbstractModel
 {
     public AbstractWriter writer;
 
     public RotationData data;
 
     // the name of the scene to load after data was saved to the store
     public string SceneName;
 
     void Start()
     {
         LoadJsonIntoData ();
     }
 
     /// <summary>
     /// Let the Writer read(?!) the JSON file and load it into the data struct
     /// </summary>
     void LoadJsonIntoData ()
     {
         string json = writer.ReadData ();
         data = new RotationData();
         JsonUtility.FromJsonOverwrite( json, data );
     }
 
     public void SetRotationSpeed( float value )
     {
         data.RotationSpeed = value;
     }
 
     public void SetSize( float value )
     {
         data.Size = value;
     }
 
     /// <summary>
     /// Writes the data stored in the Data struct
     /// </summary>
     public override void WriteData()
     {
         string json = JsonUtility.ToJson( data );
         writer.WriteData( json );
 
         SceneManager.LoadScene( SceneName );
     }
 }  

And (seperate class to prevent serialization issue I experience like: getting id's in the json when using ToJson() and possible mixes between stuff I want in the inspector and the json),

 using UnityEngine;
 using System.Collections;
 
 public class RotationData 
 {
     public float RotationSpeed;
     public float Size;
 
 }
 
 




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to Scaling object with new UI slider ? 1 Answer

Fill Slider slowly to a given value. 2 Answers

Slider moving on hover 0 Answers

Balance UI Sliders 1 Answer

Issue with implementing my own slider script. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges