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Question by ViasaTgz · Jan 06, 2016 at 08:17 PM · sceneloadscene-loadingloadlevelscenes

Can you help me to find a script for collision a sphere to an object and change the scenes in the same time ?

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class Load : MonoBehaviour {
 
     // Use this for initialization
  public    void PickUp() {
         SceneManager.LoadScene ("_Scene");
     }
     
     // Update is called once per frame
     void Player() {
         SceneManager.LoadScene ("_Scene2");
     
     }
 }



I made this script but i need collision to add...Can you help me ?

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Answer by ClearRoseOfWar · Jan 07, 2016 at 01:41 AM

so what I think you want is this -> when the player collides with the 'pickup' item, it would load a scene?

Just give the pickup item the tag of "PickUp" or something, and give it a box collider. Make sure to check the is Trigger checkbox. In the case of sphere, just use a sphere collider.

then attach this script to the player:

 public class ExampleClass : MonoBehaviour {
     void OnTriggerEnter(Collider other) {
         if(other.tag == "PickUp"){
             SceneManager.LoadScene ("_Scene2");
         }
     }
 }

I'm sure with a bit of help from google, you could have found this with a bit of tinkering...

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