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Question by RuneyWolf · Sep 14, 2013 at 10:06 PM · prefabcopy

Instatiate prefab at another prefab issue

I have created a simple script that instatiates a coconut prefab at the location of a tree prefab. However I'm running into a major issue. The coconut only instatiates at my palm tree pivot point. Which is at the bottom of the trunk. I have searched up and down google for an answer, like how to make my coconut spawn higher up than the pivot point or father out from the trunk but I have found nothing. Here is the code:

 using UnityEngine;
 using System.Collections;
 
 public class CoconutGen : MonoBehaviour {
     
     public GameObject spawnThis;
     
     // Use this for initialization
     void Start () {
         Instantiate(spawnThis, transform.position, transform.rotation);
     }
     
     // Update is called once per frame
     void Update () {
     }
 }

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Answer by aldonaletto · Sep 14, 2013 at 10:11 PM

The second parameter you pass to Instantiate is the position: just add an offset to it - like this:

 ... 
 public GameObject spawnThis;
 public Vector3 offset = new Vector3(0, 2, 0); // offset relative to the pivot
 
 // Use this for initialization
 void Start () {
    Instantiate(spawnThis, transform.position + offset, transform.rotation);
 }
 ...

This offset sets the position 2 units above the pivot.

If you want to create several coconuts, add some random offset too:

    Instantiate(spawnThis, transform.position + offset + Random.insideUnitSphere, transform.rotation);
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avatar image RuneyWolf · Sep 14, 2013 at 10:29 PM 0
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You sir are a genius. I was trying to do something like that, except I was going about it all the wrong way. Thank you for the help.

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