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Using Instantiate on a Rigidbody rather than a whole GameObject
I can copy the Rigidbody of a prefab:
var r = Instantiate(missilePrefab.rigidbody);
but I can't set it on my object:
mymissile.rigidbody = r;
This is just an excerpt. The full story is that in some cases when I Instantiate my missile, I need to Destroy the rigidbody. I want to be able to recreate it, with it's properties set as they were before I Destroyed it.
I guess I'm looking for:
mymissile.AddComponent(r);
But there is no such function (AddComponent takes a string or a type).
Answer by Mike 3 · May 17, 2010 at 09:02 AM
You can't do it - the best you can do is copy the properties, then do a normal AddComponent(Rigidbody) and set the properties yourself
I agree with $$anonymous$$ike, add a new rigid body and then set its properties from the copy
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