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Question by hoanjizi · Aug 16, 2020 at 05:06 PM · scripting problemunity 2dskinning

[ Help!! ] Issue with position Z in object

I'm newbie unity, I build a character with Skinning Editor. When I running it with animation the view of character allows on top: alt text

I set position z = 10 but don't work. code init character:

 GameObject go = Resources.Load("characters/BaseMale", typeof(GameObject)) as GameObject;
     character = Instantiate(go, new Vector3(-36, -0.5f, 0f), Quaternion.identity);
     character.transform.localScale = new Vector3(0.4f, 0.4f, 1f);
     character.transform.Rotate(new Vector3(0f, 180f, 0f), Space.Self);

Please help me fix the issues. My English not good. Thanks

Edit: I have found a solution that uses Sort Group and Sort Layer. Here is the documentation: https://docs.unity3d.com/Manual/class-SortingGroup.html

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Answer by xxmariofer · Aug 17, 2020 at 01:25 PM

2d uses order in layer in the sprite component not z axis

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avatar image hoanjizi · Aug 17, 2020 at 02:59 PM 0
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Thank you, How do character behind Glassman, please show me how to fix it.

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