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URP Postprocessing & TextMesh Pro
Hi, I am using similar approach to render my UI Components as @EyeMD: https://answers.unity.com/questions/1708085/urp-camera-stack.html
But I am not able to get rid of these pixelated edges on my FontMesh Pro texts:
https://ibb.co/KKM4T40 https://ibb.co/9hWF2q9
Here is my camera setup:
https://ibb.co/r6hy7TT https://ibb.co/YTHsVqh https://ibb.co/7YX5p5V
I have no idea what´s wrong, but I know these pixels are there becouse of postprocessing... The Main Camera has postprocessing turned on and the UI Camera turned off, but it seems just does´nt help.
Please, someone help
Answer by ado20 · Jul 14, 2020 at 05:08 PM
Changing the anti-aliasing function to None or SMAA on the Main Camera fixed the issue. Orginal Answer here: https://forum.unity.com/threads/textmesh-pro-with-urp-is-this-a-glitch.904256/
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