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Question by AR_Rizvi · Mar 13, 2014 at 06:22 AM · c#editor-scriptingcomponents

Save Components setting for reuse

Hi Guys

I am Trying to write a Editor Script in which i want to save all components of a game object Which i have added and those other components that a game object already have like Transform mesh filter etc i want to save their settings as well so i can use it again when i import the same game object again in my scene

I want to ask that if something like that is possible and if yes then how and where to start it every help and suggestion would be wonderful

i am making this script for the reuseablity of component's setting i have to do again and again so take a look into this matter and help plz Thanks

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avatar image Jamora · Mar 13, 2014 at 06:34 AM 0
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Have you looked into prefabs?

avatar image AR_Rizvi · Mar 13, 2014 at 09:41 AM 0
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yes but i don't know how to import setting again on the game-object and its childerns using a prefabs

avatar image AR_Rizvi · Mar 31, 2014 at 05:38 AM 0
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Come On People Is This even Possible Wat i am asking

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Answer by vexe · May 13, 2014 at 11:29 PM

Are you doing this only at edit-time? If so, you can use UnityEditorInternal.ComponentUtility.CopyComponent (which is the same as doing a "CopyComponent" from the settings popup in the inspector) - There's also a paste method. Or you could do a deep copy of the component's values. I recommend the first method if you want an editor solution.

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