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               Question by 
               Nemox · Dec 05, 2012 at 03:04 PM · 
                networkingsceneinstanceworld  
              
 
              Multiple world spaces?
So I'm beginning to learn about networking, and I'm having trouble coming up with a solution that I see coming from a mile away. I'd like to begin understanding the solution early on before it becomes an issue.
What would I have to do in order to allow different players to be in different scenes at the same time?
Is there some built-in way for Unity to handle multiple world spaces/instances/scenes at the same time, or will it require multiple applications running and communicating with each other? If the latter, how do I get two applications to communicate with each other?
               Comment
              
 
               
              You can with a custom networking package such as photon, ulink, or your own C# Socket solution.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                