How do you get Blender Cycles materials into Unity accurately?
I know this question has been asked and answered all over but I'm looking for a foolproof definitive updated tutorial with exact correct settings detail on how to get my model, which I used the "Principled BSDF" shader on everything to quickly get accurate metal and plastic textures, into unity without losing any photorealism. Is there a specific video tutorial that you would recommend for doing this?
Yes I know cycles is not compatible with Unity. What is the workflow to get my model in unity without quality loss?
Do I need to learn Substance Painter to do this instead?
Have you ever found a decent tutorial / documentation on that?
@VikingStorm Never found anything related. Well, from what I've learned since I've asked this question, render engines such as Cycles in Blender don't work the same way as in a Game Engine. Therefore, they are not comparable. You'd use Blender to get some realism on a specific render, whereas you'd need performance in a game engine. So, to keep it simple, you just can't use the Principled BSDF in Unity. :/
There are, however, a few assets in the Asset Store that do a similar thing as the Principled BSDF. I'm not sure about the performace... Also, as of Unity 2018.1, we might use the Node Shader editor to do some shenanigans.
Answer by VikingStorm · Jun 05, 2018 at 07:10 AM
@SeuDigao , Ok, I see , thank you for your answer. Indeed Node Shader sounds promising, will have a look. Have a good one!
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