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[CLOSED] GUITextures' scale animations
Hi! I've got some GUITextures in my scene which are playing animations when I set their active to true. These animations are changing their scale. All is working well on the windowed (not full) screen. But when I run my game in full screen, animations are not working fine (they're changing scale to incorrect) and after I play them my GUITextures are so small. How to fix this problem? Any ideas?
I don't believe that there're no answer for this question...
The size of the texture in a GUITexture is based on screen coordinates. $$anonymous$$y guess is that the size of the GUITexture is staying the same pixel size, but your screen is getting bigger and smaller.
You could scale your GUITexture based on some metric...say the vertical size of the screen for example. Or you could ins$$anonymous$$d implement your animation using a Quad in world space ins$$anonymous$$d of a GUITexture.
Can you tell me something more? How do I say the axe? What's the Quad? I'm new...
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