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Question by jaguilar0047 · May 15, 2018 at 04:39 PM · aifollowartificial intelligence

Enemy Follow Player

I have made enemies and created script that makes them go to a way point(the Players starting point) but i would like the enemies to follow the Player if someone could help me that'd be great. Below is what i have using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI;

public class NPCMove : MonoBehaviour {

 [SerializeField]
 Transform _destination;

 NavMeshAgent _navMeshAgent;



 // Use this for initialization
 void Start()
 {
     _navMeshAgent = this.GetComponent<NavMeshAgent>();

     if (_navMeshAgent == null)
     {
         Debug.LogError("The nav mesh agent component is not attached to " + gameObject.name);
     }
     else
     {
         SetDestination();
     }
 }

 private void SetDestination()
 {
     if(_destination != null)
     {
         Vector3 targetVector = _destination.transform.position;
         _navMeshAgent.SetDestination(targetVector);
     }
 }

}

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Answer by lufvilla · May 15, 2018 at 04:52 PM

Hi, you should call SetDestination() inside Update function.

 private void Update()
 {
      SetDestination();
 }

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avatar image jaguilar0047 · May 15, 2018 at 05:31 PM 0
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They still move to the starting point of my Player, do i have to remove anything from the code or just leave everything as is and add private void Update() { SetDestination(); } because if that's the case then it doesn't affect the enemies

avatar image lufvilla jaguilar0047 · May 15, 2018 at 05:49 PM 0
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You should set "_destination" with your player transform in inspector.

avatar image jaguilar0047 lufvilla · May 16, 2018 at 03:37 PM 0
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Ok so i have three starting enemies and they follow my character but when i make a prefab and put the prefab in my "spawner" the enemies stay in one area and don't move except fot the original three, when i check the prefab the destination wont allow me to put my Player transform in. any idea how to fix this?alt text

screenshot-20.png (317.3 kB)
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