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Question by Abotics99 · Jan 20, 2016 at 01:49 AM · c#camera-movementlookatcamera-looksecurity

Security Camera Robotic Movement

I'm trying to recreate the movement of the security cameras in the Portal games. If you somehow haven't played, the cameras will slowly catch up to looking directly at you. I would like the camera to move at a constant speed without any kind of lerping. Right now my script for it is just the lookat command but it is just too fast and doesn't look realistic. Thanks for any help I can get!

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Answer by incorrect · Jan 20, 2016 at 02:09 AM

 using UnityEngine;
 using System.Collections;
 
 public class CameraRotation : MonoBehaviour
 {
     [SerializeField]
     private Transform target;
 
     [SerializeField]
     private float rotationSpeed = 1f;
 
     void CameraLook()
     {
         //Rotates looking direction in the direction of a target at a given speed
         Vector3 lookDirection = Vector3.RotateTowards(transform.forward, target.position - transform.position, Mathf.Deg2Rad * rotationSpeed, 0f);
 
         //Calculate point to look based on lookDirection we got abowe
         Vector3 lookPoint = transform.position + lookDirection;
 
         //Using LookAt() to prevent camera tilting
         transform.LookAt(lookPoint);
     }
 
     void Update () 
     {
         CameraLook();
     }
 }
 

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