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Question by Ludeme Games · Oct 08, 2012 at 05:15 AM · networkingphotoncallback

Callback handling all PhotonNetworkingMessages

For the Unity version of PhotonCloud is there a callback that handles all incoming messages for the enum PhotonNetworkingMessage? For example, in a MonoBehavior instead of...

 void OnJoinedRoom() {
    Debug.Log("Photon: OnJoinedRoom()");
 }

repeat for every single type of message (with no forward compatibility)...

I want this or equivalent...

 void OnPhotonNetworkingMessgage(PhotonNetworkingMessage messageType) {
    Debug.Log("Photon: " + messageType.ToString());
 }
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avatar image Ludeme Games · Oct 08, 2012 at 05:24 AM 0
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Ideally, I'd like to monitor all inco$$anonymous$$g and outgoing data as well.

avatar image tobiass · Oct 12, 2012 at 08:13 AM 0
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Ludeme: That's a different topic. Go ahead and post it ;)

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Answer by tobiass · Oct 12, 2012 at 08:12 AM

NetworkingPeer.SendMonoMessage is always used to call the different PhotonNetworkingMessage implementations. It should be easy to modify this and call your single method instead.

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