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Question by qJake · May 14, 2010 at 01:18 AM · scenescene-loading

Scene object scripting

Is it possible to script something using a Scene object?

I want to have a "Scene" object that I can have an array of, that serves as a sort of "Level List". I could get the names of the scenes, and call Application.LoadLevel(MySceneObject); to load a scene.

If that's not possible, can someone provide a suggestion of how I might go about scripting a dynamic scene loader? Say I have a folder in my Assets called "Scenes", and any scene inside there is a "level", but the user can choose which one they'd like to load from a GUI.

Any tips or information would be appreciated.

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Answer by Mike 3 · May 14, 2010 at 01:59 AM

Easiest way I can tell:

using UnityEngine; using System.Collections.Generic;

public class LevelManager : MonoBehaviour { [SerializeField] private Object[] levels; private string[] levelNames;

public string[] getLevels() { if (levelNames == null) { if (levels == null) levelNames = new string[0]; else { List<string> tempLevels = new List<string>(); foreach(Object o in levels) { if (o.GetType() == typeof(Object)) tempLevels.Add(o.name); }

         levelNames = tempLevels.ToArray();
     }
 }
 return levelNames;

}

}

that'll let you assign scenes to an array, and will filter out anything which isn't only UnityEngine.Object - they you can grab the levels as strings with getLevels

you can then feed those into Application.LoadLevel

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avatar image qJake · Jun 06, 2010 at 11:39 PM 0
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I modified the script a bit to suit my needs, but this worked, thanks.

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