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Question by OokamiKodomo · Jan 24, 2018 at 07:23 PM · physics2d gameportal

Portal 2D - throwing portal and passing through

Hello, I have problem, I honestly don't know why this code isn't working. I have ThrowPortal coda and ThroughThePortal code. Everything is in 2D. Can you guys help me? I just want to throw two portals on wall and pass through, like in portal game but in 2D.

ThrowPortal

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ThrowPortal : MonoBehaviour {
     public Camera cam;
     public GameObject leftPortal;
     public GameObject rightPortal;
 
     void Start () {
         
     }
     
     void Update ()
     {
         if(Input.GetMouseButtonDown(0))
         {
             Debug.Log("Left click");
             throwPortal(leftPortal);
         }
         else if (Input.GetMouseButtonDown(1))
         {
             Debug.Log("Right click");
             throwPortal(rightPortal);
         }
 
     }
 
     void throwPortal(GameObject portal)
     {
         Ray ray = cam.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit))
         {
             Quaternion hitObjectRotation = Quaternion.LookRotation(hit.normal);
             portal.transform.position = hit.point;
             portal.transform.rotation = hitObjectRotation;
         }
 
     }
 
 }


ThroughThePortal

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ThroughThePortal : MonoBehaviour {
 
     public GameObject otherPortal;
 
     void Start ()
     {
         
     }
     
     void Update ()
     {
         
     }
 
     private void OnTriggerEnter(Collider other)
     {
         Debug.Log("I toch a portal");
         if(other.tag == "Player")
         {
             other.transform.position = otherPortal.transform.position + otherPortal.transform.forward * 1;
         }
     }
 
 }
 
 


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