Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aman_jha · Nov 27, 2014 at 03:42 AM · c#androidaudioservicenotification

Audio Playing even when the app is closed

Hey guys,

Basically, I'm making an app that's basically a cool music visualizer, but also works as a player. I want it so that the user can multi task and use many apps or lock their phone, but still be able to hear their music playing. I'm building this for android.

There are three applications that I know of that can do this - the stock Android music app, Songza, and ListenOnRepeat. What I noticed is that they all had in common was that they had a irremovable notification in the notification bar. I'm going to take a wild guess and assume theyre using services.

Is there a way to do this in Unity? If so, how would I go about making and playing that service?

Thanks in advance!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NaRango4 · Nov 27, 2014 at 04:20 AM 0
Share

you are obviously asking if unity can actually make a music player app. To get control on Android, you might need Android Native tools and also change Unity's behavior. If you build any Android app(actual music app) you should know what you need. Android and Eclipse

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Yury-Habets · Nov 27, 2014 at 06:06 AM

Hi,

We stop audio output when Unity is paused - so I don't think there is a out-of-box way to implement your idea.

And your guess about the services seems correct. A simple activity, when not in focus, can be destroyed by the OS if it decides to. So it's worth digging this way.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by cratebox · Feb 25, 2015 at 08:29 AM

Hello!

About what you are trying to do, I suggest making an Android plugin for Unity3D.

It's about accessing the MediaPlayer (or SoundPool in my experience) to bypass Unity's audio engine.

Like @NaRango4 says, if you try to build an Android App, you'd know what you need.

Eclipse maybe outdated with Android Studio available but it's what I use to create plugins.

This can get you started: http://www.codestalkers.com/blog/android-plugins

Good luck!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Read audio/music currently playing on speakers? 0 Answers

Could a mobile app have a service application compiled targetting a higher version of .net? 0 Answers

Android play mp3 file 0 Answers

Multiple Cars not working 1 Answer

Android: Ringer Volume Control 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges