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Question by jc_lvngstn · Oct 17, 2010 at 03:09 PM · sceneclickviewselect

select object in scene view

I'd like to be able to script for selecting objects in the scene view, instead of the game view. Is this possible?

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avatar image chief1234 · Oct 18, 2010 at 05:41 AM 1
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Could you please reword your answer - I'm not sure people know what you're asking...

avatar image jc_lvngstn · Oct 24, 2010 at 07:12 PM 0
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So, when viewing my game level, I sometimes want to switch to scene view where I can get an overall look at my objects. It would be nice if, in scene view, I could select an object and have unity display additional information about the object. Not in the game view, but in the scene view.

avatar image yoyo · Dec 12, 2010 at 05:57 AM 0
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You probably found the Selection editor class already. It's not totally clear from the docs whether its fields are readonly or can be used to control the selection procedurally. Have you tried?

http://unity3d.com/support/documentation/ScriptReference/Selection.html

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Answer by vollchecker · Oct 06, 2015 at 11:25 AM

(one Selection) Selection.activeTransform = yourTransform; (more Selections) Selection.objects = yourObjects;

For example add this script to a gameObject in your Scene. using UnityEditor; using UnityEngine; using System.Collections;

[ExecuteInEditMode] public class TestClass : MonoBehaviour { public GameObject[] allGameObjects;

 void Update()
 {
     allGameObjects = FindObjectsOfType<GameObject>();

     // call Function
     SelectOneGameObject();
     //SelectAllGameObjects();
 }

 public void SelectOneGameObject()
 {
     Selection.activeTransform = allGameObjects[0].transform;
 }

 public void SelectAllGameObjects()
 {
     Selection.objects = allGameObjects;
 }

}

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