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I found it out myself
Blender to Unity Animations
Hey
Can someone please help me. I want to make animations with blender and then import the model with all of the animations/actions to unity. I tried it once but what i got were a few seperate actions/animations named as the bones they were attached to.
What i like to have are seperate actions i can call myself like walk, shoot and so on and so forth. So that i can simply import the model in unity and use them. In my first try the model also was f***ed up but that shouldn't come from the animations.
Hope someone can help me with my animation problem.
Answer by ExTheSea · Apr 18, 2012 at 08:15 PM
I actually found it out myself. On the dope sheet you can choose action editor and boundle actions into an animation or make one beforehand and base everything on the new one.