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Question by jeanfrg · Feb 07, 2013 at 01:43 PM · javascriptspeeddelayattack

Need help with implementing attack speed/delay

Hi, Can anyone help me with implementing a delay between every attack?

Right now my code;

  • Checks if enemy is within range

  • Calls attack method while enemy is within attack range

How can I implement an attack speed/delay so that the enemy does not attack constantly?

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Answer by T27M · Feb 07, 2013 at 01:51 PM

There's an example using Time.time the unity script ref, I've adapted this a couple of times for my projects.

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