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Question by Turtwig · May 19, 2015 at 10:48 AM · 2dcharacter2d-platformersidescrollerautomatic

Unity 2D - Make Player Auto-Move?

Hello, I'm making a 2D sidescroller game in which I want the player to automatically move to the right, HOW DO I DO THIS?!? I've looked at tutorials and stuff but I cant find an answer!

heres my script

{ using UnityEngine; using System.Collections;

public class CharacterControllerScript : MonoBehaviour { public float maxSpeed = 10f; bool facingRight = true;

 Animator anim; 
 
 bool grounded = false;
 public Transform groundCheck;
 float groundRadius = 0.2f;
 public LayerMask whatIsGround;
 public float jumpForce = 700f;
 
 // Use this for initialization
 void Start () 
 {
     anim = GetComponent<Animator> ();
 }
 
 // Update is called once per frame
 void FixedUpdate ()
 {
     grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
     anim.SetBool ("Ground", grounded);
     
     anim.SetFloat ("vSpeed", GetComponent<Rigidbody2D> ().velocity.y);
     
     //float move = Input.GetAxis ("Horizontal");
     
     //anim.SetFloat ("Speed", Mathf.Abs (move));
     
     //GetComponent<Rigidbody2D> ().velocity = new Vector2 (move * maxSpeed, GetComponent<Rigidbody2D> ().velocity.y);
     
     //if (move > 0 && !facingRight)
     //Flip ();
     //else if (move < 0 && facingRight)
     //Flip ();
 }
 
 void Update()
 {
     if (grounded && Input.GetKeyDown (KeyCode.Space)) 
     {
         anim.SetBool("Ground", false);
         GetComponent<Rigidbody2D> ().AddForce(new Vector2(0, jumpForce));
     }
 }
 
 void Flip()
 {
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }

} }

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Answer by KoJix · May 19, 2015 at 12:43 PM

What if you change

//float move = Input.GetAxis ("Horizontal"); //anim.SetFloat ("Speed", Mathf.Abs (move)); //GetComponent<Rigidbody2D> ().velocity = new Vector2 (move * maxSpeed, GetComponent<Rigidbody2D> ().velocity.y); To

      float move = 1.0f;
      
      anim.SetFloat ("Speed", Mathf.Abs (move));
      
      GetComponent<Rigidbody2D> ().velocity = new Vector2 (move * maxSpeed, GetComponent<Rigidbody2D> ().velocity.y);
      

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avatar image Turtwig · May 24, 2015 at 05:44 AM 0
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Thank you so much!

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